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Question by
Spykill · Dec 11, 2020 at 05:40 AM ·
animationquaternionimporting assetsgimbal-lock
Imported quaternion animation has gimbal lock
I am trying to import an animation of my character "dodge rolling" from Blender. I am animating using Quaternions, and when I import the animation in Unity the animation says it's using quaternion interpolation. But none-the-less I'm getting what I can only describe as gimbal lock. When my character is flipped over (which I do by rotating the root bone), the character jitters for a few frames.
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