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How can I fix animation orientation?
Hello there.
I am trying to make a layered animator for aiming animations.
When I try to import animations for aiming though, the character ends up pointing in the wrong direction
This is despite the character being orientated correctly in C4D
Does anyone know how I can fix this?
Below is a gallery with more pictures that might (might not) be relevant
Thanks in advance for your help
Answer by theANMATOR2b · Aug 24, 2016 at 05:46 PM
Is there input that is controlling the direction the character points?
Is the character pointing correctly in other animations - but facing incorrectly with only the aiming animation?
I am currently using the standard unity third person controller while writing my own, and it includes code for turning.
And yes, the rest of the animations are correct, it is only this animation that is wrong. I think it might be something with the import