Question by
MathBaldUG · Jun 22, 2018 at 09:08 PM ·
rotationunity 2drotate objecteulerangles
How to stop the Rotation at eulerAngle.z(-40)
Hey Guys,
I have the problem that my GameObject doesn't stop rotating, while pressing KeyCode.RightArrow, at eulerAngle.z(-40). It does stop with this code at eulerAngle.z(40) while pressing KeyCode.LeftArrow, which is the left-rotation.
can Somebody tell me how to stop rotating when reaching eulerAngle.z(-40).
Thank you
if (Input.GetKey(KeyCode.LeftArrow))
{
zNeu ++;
if (zNeu > 40)
zNeu = 40;
}
else if (Input.GetKey(KeyCode.RightArrow))
{
zNeu --;
if (zNeu < -40)
zNeu = -40;
}
transform.eulerAngles = new Vector3(0, 0, zNeu);
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