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Question by swingflip · Jun 24, 2016 at 07:20 PM · rotationrotateeulerangles

Limiting top down rotation amount - 2d

Hi Guys, I am stumped with a simple piece of logic which I hope someone can help me with.

I have a top down driving game where I want a wheel only to turn between an eulerAngler of 40f - 320f

I have drawn a simple diagram to explain below: alt text

I've tried many things but this is as far as I got...

 public float speed = 5.0f;

 void FixedUpdate () {
     float angle = transform.rotation.eulerAngles.z;
     float turnForce = Input.GetAxis("Horizontal") * speed;

     if ( angle <= 40f && turnForce < 0)
     {
         transform.Rotate(0.0f, 0.0f, turnForce);
     }

     if (angle >= 320f && turnForce > 0)
     {
         transform.Rotate(0.0f, 0.0f, turnForce);
     }

Can anyone help?

Thanks

Ryan

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Answer by swingflip · Jun 27, 2016 at 12:14 PM

bump? :( has no one have any idea?

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