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Question by
Sparky_Flint_Studios · Nov 04, 2021 at 11:30 AM ·
lightingdirectional lightpoint lightrendersettings
[HDRP] How to make a point light visible?
Hello! I would like to know if there is a way to make a fire (torch/candle) or any other point light visible in the scene by daylight intensity without maximizing the intensity of the point light?
For example, my directional light is by default 100 000 lux and if I set my point light to 40 000 lux I can see my candlelight, but once it becomes dark, my candle is too bright. Do I need to use a script to control the intensity of the directional light and every single point light, or there is a better way to solve this issue?
I'm using a physically-based sky.
I want to have a daylight cycle in my RPG game, it looks strange when you visit a house where a torch is working, but you don't see any shadows or even small light of the fire.
Thank you!
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