reading and writing files in built project,Files
I'm trying to read and write to simple text files at run time using System.IO StreamReader and Writer respectively (Loading puzzle data and saving puzzle progress)
It works great in the unity editor, but when the project is built it just doesn't react to them at all. Not even a crash.
Why is this? I was under the impression you could do stuff to things that are located in the "Resource" folder. If at all possible I would like to keep my folder structures
For clarification: I am trying to read some of these files that come with the package, and are not created at runtime, these are read only. But there are existing editable files as well
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