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FindObjectsOfType HideFlags.DontSave problem
Hi, I'm currently making a level editor in runtime and I want some instantiated items to remain after it has finished running. I currently do this by using HideFlags.DontSave and because of that they stay in the scene after returning to the editor, which is perfect.
However if I use FindObjectsOfType to collect the at the start of a new session, the script can't see them, returning null. If I just place the prefab I use in the hierarchy normally it works just fine. Does anyone know of this issue or has another approach on keeping instantiated gameobjects in the scene after runtime?
Is there a way to place a prefab at Runtime like you do in the editor? So you keep the prefab tab in the inspector as well.
Would Resources.FindObjectsOfTypeAll find your DontSave items?
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