Question by 
               xzarations · Apr 23, 2021 at 01:02 AM · 
                rotationphysicsvrrotatearoundangleaxis  
              
 
              AngleAxis and MoveRotation not rotating around the object
I am trying to use physics to rotate the player based on the location of the camera. I am 90% sure I have everything set up correctly as I have test and messed around for about 2 hours. I can't seem to figure out why it won't rotate based on the location of the forwardAxis(camera). it rotates just like how I want with the joystick but the issue is that is doesn't based on the forwardAxis location. Can anyone spot what I did wrong because I have been researching for some time and I really just can't pinpoint why it won't work.
     Vector3 rot;
     public Transform forwardAxis;
     public float rotateSensitivity;
     Quaternion q;
     public SteamVR_Action_Vector2 joystick;
 
     Rigidbody rb;
 
     private void Update()
     {
         positionCalculator();
         rotationCalculator();
     }
 
     private void FixedUpdate()
     {
         updatePosition();
         updateRotation();
     }
 
     void rotationCalculator()
     {
        rot = new Vector3(joystick[rotation].axis.x, 0, 0);
        q = Quaternion.AngleAxis(rot.x * rotateSensitivity, forwardAxis.up);
 
     }
 
     void updateRotation()
     {
         rb.MoveRotation(rb.transform.rotation * q); 
     }
 
              
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