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inventory help
hello i was wondering if you guys could help me out, basically i have a problem, i am wanting to build an inventory, which i would be able to pick up an object, look at an objects in the inventory, have the information show about the object and be able to sell it and have a money system, i have spent many hours searching the internet to no success, all i can find is rpg inventory but its no quite what im after,
if any one is willing to help please feel free to, this has got me stuck for days
You have said what you what but no particulars. The basic RPG inventory is all you really need, just alter to fit your need. There is nothing more to an inventory system.
ok, i dont really know much a bout inventory what order do write the scripts in, i.e do i start with the inventory script first then others?
Answer by perchik · Jul 30, 2013 at 04:58 PM
Start small.
Create a list of integers (pretend that your inventory just consists of numbers) Figure out how to display everything in the list. Then figure out how to make it a list of structures or objects that have a string name and maybe a number representing it's value. Then figure out how make it display that data when you click on the object.
Keep refining and adding features once it works. You won't get anywhere if you just try to find scripts to copy, you actually have to figure things out on your own.
Starting simple is almost always the best answer because you learn to build up to the more complex things. $$anonymous$$eep in $$anonymous$$d, even the most complex inventory systems are made from a multitude of simple functions. The issue here is people only see the complex, rather then the simple pieces.
im still a bit lost, going to follow a tutorial of a basic inventory and then progress and improve it thats for the suggestions
Sure. A basic inventory is a great place to start, although I'd argue that you'll gain more from figuring it out yourself, but whatever works for you
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