"Props" vs models in unity?
In the space shooter tutorial, the art work for the ship and asteroids were shown as a prop and acts as empty game objects but has an art work that you can put a collider around. I tried creating a balloon in maya and exporting it to use as art work but it creates a model prefab that can be animated and it doesn't seem to be working with the destroybycontact script like the asteroids and player from the space tutorial. is there a difference between them? Can i export maya files as these empty art works to use? any info is helpful
Prop isn't a technical term. They used the name "prop" just for fun, like a movie prop. In general 3D models, like what $$anonymous$$aya makes, are called $$anonymous$$eshes (for real, not just Unity,) and any $$anonymous$$esh can be swapped for any other.
Game making has a lot of parts and demo projects can't really $$anonymous$$ch them. They're either hints of what to look up for real, or examples after you've seen all the rules. But you might try copying an asteroid, making 1 very small change, checking, making side-by-side compares of all the settings. Expect a few days and lots of reading to get the idea.
Answer by mafima · Nov 17, 2017 at 05:45 PM
what exactly do you mean? do you mean the static parameter in the editor?
@mafima i'm not sure, i'm a high school student trying to make a game with the same scripting as the space shooter tutorial but with different visuals. in the video the prefabs he uses to make the asteroids look like asteroids are named "prop_asteroid_01" and it only adds a mesh, custom shader, and mesh renderer. when i try to export a maya file it makes it specifically a model prefab that adds an animator component when i add it to my empty game object as a child and it doesn't work with the scripting.
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