Android App Bundle (aab) with split binary build application Issue [HELP!]
Recently I added some assets to my game which increased the size of my android app to exceed 150mb, so google play store reject my app due to app size limit. So I decided to build the game with a split binary application on my app, and the game stop working on some of my customer's devices due to missing assets like TMP_PRO.
Settings
Build: Android App Bundle (aab), with split application binary
Android API Support Level: API 19 to API 31
Unity Ver: 2021.1.25f1
What's Funny
The devices that stopped working are pretty random, the reports I received are mostly from devices below Android 6.0.1 (API 24). However, I also received a report from Android 10 (SDK 29) device.
I actually tried to build the app into apk + obb and release it to those players, the game actually works with that build, but just not the aab build. However, I am well aware that apk + obb is obsolete, I only do apk+obb as the last resort.
Please, this is a major headache for me right now, any help is appreciated, thank you!
Your answer
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