Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 16, 2013 at 01:29 PM by Fattie for the following reason:

Duplicate Question

avatar image
0
Question by funkyboy · May 16, 2013 at 10:20 AM · lightmapmirrordeferredmirrorreflection

Sun rays don't show up in mirror reflection in deferred rendering ?

Hello,

i'm using the mirror script by Aras from the wiki and my scene is in deferred rendered mode with lightmapping.
and there's no sun rays in the mirror reflection ...

see this screen alt text

but it's working in forward rendering alt text

there's a line in the script that says " // Optionally disable pixel lights for reflection" right below there's a pixelLightCount value ... but changing that value didn't changed anything (so i guess it does'nt have anything to do with it^^)

is there any way to make it happen ? is that even possible ?
mirror reflection already increase a lot the draw calls ... i imagine that a feature like it will dramatically increase it more
i mostly want to understand where the problem is before all
and any idea of a workearound solution is welcome :)

thkx !

edit : just saw that question ... same issue in fact ...
my scene is lightmapped, could be a bit different

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · May 16, 2013 at 10:20 AM 1
Share

there are no "help with something I saw on another site" general questions on here, is there a chance you could FIRST AS$$anonymous$$ THERE ?

if a moderator can quickly resolve this please close the question

avatar image SoBiT · Jul 14, 2013 at 09:36 PM 0
Share

Hey, did you ever find a solution for this? I have the same problem and I HAVE TO use Deferred Lighting. Would be great if you answer :)

avatar image funkyboy · Jul 15, 2013 at 09:30 PM 0
Share

hi man,nope... no solution so far ... in the other topic, one guy said something like that : "... use the inverse projection-matrix for depth-reconstruction..." but that's way to complicated for me

avatar image SoBiT · Jul 16, 2013 at 06:25 AM 0
Share

Well, I also saw this question. I will ask him how this works. $$anonymous$$aybe I'll find a solution. If yes, I'll let you know.

avatar image Benproductions1 · Jul 16, 2013 at 11:13 AM 0
Share

@Fattie I'd almost call this a duplicate question. It's sad that the OP even found the solution himself, yet still asked the question -_-

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Magic Mirror - how to modify reflection? 1 Answer

MirrorReflection with Multiple Cameras 1 Answer

Why does resizing a plane with the lightmap/mirror shader distort the reflection? youtube link included 4 Answers

Disabling dynamic shadows in deferred rendering (Unity 5) 1 Answer

Deferred Lighting not working properly 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges