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Question by noureldeensalah · Jun 22, 2018 at 11:52 AM · terrainoptimizationperformance optimization

Unity terrain

I work on an architectural exterior project where I need to build exact slopes in the terrain. We tried to bake the terrain from the max using the terrain height maps but they were not accurate enough. So I was asking about the best possible way to accurately export a terrain from a 3ds max fbx to unity3d terrain.

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Answer by tazshelby2016 · Jun 22, 2018 at 05:41 PM

If you are not modifying the terrain, then the terrain component is not needed.

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