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Question by fixedgerald · Dec 23, 2017 at 10:00 PM · meshmeshrendererskinnedmeshrenderer

Modifying SkinnedMeshRenderer.sharedMesh.uv Doesnt Reset after Stopping game.

I'm modifying SkinnedMeshRenderer.sharedMesh.uv of a model to change the vertices trying to animate them. However when I stop the game the changes stay on the model, and starting the game again the changes are still there. How do I prevent this from happening?

Screenshots: https://imgur.com/a/Jrb6K Running the app a second time will offset the texture again.

Code:

 SkinnedMeshRenderer meshRend = GetComponent<SkinnedMeshRenderer>();
 mesh = meshRend.sharedMesh;
 
 uvs = mesh.uv;
 for(int i = 0; i < uvs.Length; i++)
 {
           uvs[i] = new Vector2(uvs[i].x - 0.01f, uvs[i].y - 0.01f);
 }
 mesh.uv = uvs;
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Answer by fixedgerald · Dec 23, 2017 at 10:28 PM

So I think I found a workaround, by copying the mesh, modifying the copy, then assigning that to the SkinnedMeshRenderer.

Code:

 SkinnedMeshRenderer meshRend = GetComponent<SkinnedMeshRenderer>();
 Mesh mesh = meshRend.sharedMesh;
 var mesh2 = Instantiate(mesh);
 
 Vector2[]  uvs = mesh2.uv;
 for(int i = 0; i < uvs.Length; i++)
 {
     uvs[i] = new Vector2(uvs[i].x - 0.01f, uvs[i].y - 0.01f);
 }
 mesh2.uv = uvs;
 
 meshRend.sharedMesh = mesh2;


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