Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FEZ17 · Feb 28, 2020 at 11:39 PM · camera follow

MissingReferenceException

I am very new to coding and don't know what I'm really doing. I am happy with were my game is at, at the moment however I constantly keep getting the same error code:

MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it.Your script should either check if it is null or you should not destroy the object. UnityEngine.Transform.get_position

{

 public Transform player;
 public Vector3 offset;
 bool playercollision = false;
   
 void Update()
 {
     transform.position = player.position + offset;
     if (playercollision == false)
     {
         playercollision = true;
         Debug.Log("Camera stop following!");

     }



 }

} I understand that object gets destroyed when colliding with a obstacle and that my camera is trying to access it even though it has been destroyed and I would like my camera to stop trying to follow the object as soon as it gets destroyed. as my object gets destroyed the debug.log works in the console i just don't know how to stop the camera to follow the object. I have watched many tutorials but none have gone over this topic. plz help

,I want to keep the game exactly how it is however I don't know how to stop the error code: MissingReferenceExceptionThe object of type 'Transform' has been destroyed but you are still trying to access it.Your script should either check if it is null or you should not destroy the object. UnityEngine.Transform.get_position.

the game works fine however I don't want to access the object after it has been destroyed.

{

 public Transform player;
 public Vector3 offset;
 bool playercollision = false;
   
 void Update()
 {
     transform.position = player.position + offset;
     if (playercollision == false)
     {
         playercollision = true;
         Debug.Log("Camera stop following!");

     }

 }

this happens because the object that collides gets destroys and the camera is coded to carry on following it even know it has been destroyed . I would like the camera to stop following the object as soon a it collides with the obstacle that destroys it

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Thev2Andy · Feb 29, 2020 at 10:28 AM

You can try to do this, for disabling the camera follow script. Place the script on a always active gameobject, to decrease the chance that it ins't working.

public class MyClass : MonoBehaviour { public Transform player; void Update() { if(player == null) { yourCam.GetComponent<YourScriptName>().enabled = false; } } }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Luemus · Feb 29, 2020 at 10:47 AM

      public Transform player;
      public Vector3 offset;
      bool playercollision = false;
        
      void Update()
      {
          if(player == null) return; // This line checks if player exists or not.
 
          transform.position = player.position + offset;
          if (playercollision == false)
          {
              playercollision = true;
              Debug.Log("Camera stop following!");
          }
      }

You can check if the player exists in the game by checking if it is null or not and quiting the function if there is no player.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

122 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D camera follow horizantal only? 1 Answer

Help make camera zoom smoother 3 Answers

Top down camera lock 2 Answers

Camera points towards object but doesn't go to it 2 Answers

Camera leaning problems (Lerping) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges