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Question by skoandi · Mar 26, 2013 at 09:25 PM · androidiosaudioimportaudioclip

Playing a sound effect on Touch HELP

 if (Input.touches.Length > 0){
     audio.PlayOneShot(myClip);
 }

When I press on the screen, I'd like to play a audioclip immediately. But there's a small delay from the script above :S

Here's my import settings: alt text

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avatar image kromenak · Mar 26, 2013 at 09:52 PM 0
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I've had problems in the past with Unity see$$anonymous$$g to put a small delay before playing a sound effect; not totally sure I ever resolved it fully. Here are some things you can check, though:

1) There could be a delay from loading the sound into memory when it is needed. Do you hear a delay if you play the sound several times in a row?

2) Try changing the "DSP Buffer Size" in audio settings to "Best Latency". Additionally, you can set the buffer size directly at runtime using the AudioSettings.SetDSPBufferSize (see http://docs.unity3d.com/Documentation/ScriptReference/AudioSettings.SetDSPBufferSize.html). It doesn't look entirely straightforward, but the documentation says you can adjust the buffer size at runtime to achieve extremely low latency for sound output.

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