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               Nightfox3 · Aug 01, 2016 at 07:27 PM · 
                blender-exportingblender animationarmatureskeleton  
              
 
              Exporting from blender to Unity without Armature?
All the "export from blender to unity" tutorials are about adding bones to an object and then exporting it via the fbx exporter or just with the normal .blend file to unity.
But my animation was created without an armature. I simply deform the vertices over time, and thats it. It would be way to complicated to add a bone to each of the 133 vertices.
Is it possible to export an object with an animation, but without an armature applied to it?
Any help is appriciated, thanks.
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