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               Question by 
               kilometerbob · Oct 31, 2021 at 02:32 AM · 
                physics2dspaceorbit  
              
 
              Calculate Orbit of Player Objedt
I'm attempting to make a 2D space game (Think KSP but 2D) but I've been hung up on the problem of draying the orbit line of a player. I've searched and searched online for answers but cant seem to find any that work. My simulation only uses 2 body physics so calculations shouldn't be that hard.
I only know the position of both objects, the mass of both objects, and the velocity of the player (planet always has 0 velocity due to how the rest of the sim works)
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