Problem with 180° video
Hi, I'm doing a project for school using the Lenovo Mirage Solo and the Lenovo Mirage Camera. The recorded video looks like this on my smartphone: On windows 10 the video is played automatically in 360° mode, mirroring the remaining 180°. I want to play this video in unity, without the mirroring effect (I would like black screen instead). I try by making a Render Texture and setting the size to the size of the video. Then I make a material, setting its shader to Skybox/Panoramic, then setting Image Type to 180° and Spherical to the render I just made. Next I put a Video Player in the scene, setting the source as my video and render as the render I made. Finally I set the scene Skybox Material to the one I just made. The result is... this:
Can someone help me? I'm freaking out!