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Question by
the_kwok · Oct 27, 2021 at 06:24 PM ·
assetbundlebuild settings
Does the same Asset bundle work for different Target Platforms
so in my unity project were using a couple of asset bundles that are put on a remote server which we retrieve from an API call, if we build the unity project for let's say IOS, will that same asset bundle work for WebGL?
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