Question by
YatinK · Nov 12, 2018 at 03:13 PM ·
c#particle animation
How to use particles "ParticleSystem.velocityOverLifetime" in if statements?
I want to reverse my curves according my game object facing direction and its rotation.
currently my one game object is emitting particles and using "Velocity over lifetime, Curves in X axis" attribute and its rotating around an another object by using if statement and I want to emit my particles towards that same object when its rotating around it, I think I just need to reverse my X axis curves of "Velocity over lifetime" in same if statement . I have drawn the image please check.
star-trails.jpg
(75.2 kB)
Comment
Your answer
Follow this Question
Related Questions
Character Controller rotation not working. 0 Answers
Screenshot on Android 2 Answers
Not sure why i'm getting NullReferenceException 0 Answers