Unity 5.5 - Particle Burst - Size Over Lifetime
hey folks I am experiencing something strange with a particle burst animation in Unity 5.5. I have never seen this happen before... But I am trying to use one particle in a burst. I want it to grow over its entire lifetime. Should be very simple.
I've changed the curve in Size Over Lifetime to match what I would like to see. However, the animation actually happens within a fraction of the lifetime.
Is there a new checkbox I have left unchecked? This is strange. I increased the Start Lifetime to 5 to see if I could even see the animation, and it happens within 1 second in the simulation. Strangely, any other "over lifetime" animation works as expected.
Anyone else seeing this issue? Thanks in advance for your help.
Here's a copy of my emitter:
Answer by ifurkend · Dec 21, 2016 at 09:32 AM
Your question is unclear to me. Do you mean the particle "dies after 1 second" or "stops growing size after 1 second but dies after 5 seconds"? If it's the latter, it's probably because of the default "max particle size" of 0.5 in the renderer module.
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