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Question by Booivier · Mar 20, 2014 at 02:59 AM · terraingridcustomhex

Modular hexagon terrain

Hi. So I know that the terrain in unity is quad based only, but I am wondering if it would be possible to script a terrain that's based on hexagons and is modular. I want to do this because the game I am making will be contributed to by multiple ppl. So I would like a system that is easily updated and also good for loading and unloading terrain. I know it might be difficult to code but that doesn't worry me, its a long term project anyway. I just want to know if its possible before I start and if anyone else has done something like it.

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avatar image robertbu · Mar 20, 2014 at 02:59 AM 0
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I've seen a number of posts on hex terrain. Here is one with a link to the solution he used:

http://answers.unity3d.com/questions/383908/3d-hex-terrain-generation-with-height.html

avatar image Booivier · Mar 20, 2014 at 07:43 PM 0
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Not exactly what I am looking for but it still gives me some ideas, so much appreciated. What I mean is something more like hex chunks, that can load specified pre-made terrain. Similar to $$anonymous$$ecraft chunks but larger and not voxel based.

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