IPointerEnterHandler calls immediately after IPointerExitHandler
Hello guys, I got a problem in my app. I have a images in my scene and for detecting an actions I implemented follow interfaces: IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler
I looked at the log and noticed that when I press and then release the image on device by finger IPointerEnterHandler event calls immediately after IPointerExitHandler. This problem occurs just on the device however in the editor everything is working well.Some one know what could be the reason of this strange behavior?
Thanks
Your answer
Follow this Question
Related Questions
Unity Events not registering a function due to custom parameters 0 Answers
Help with Unity Events 0 Answers
UnityEngine.GameObject' does not contain a definition for `SetSelectedGameObject' 0 Answers
Way to assign event fields in created at runtime scriptable object (ScriptableObject Architecture) 0 Answers
Keycode returning none even when I filter KeyCode.None out? 0 Answers