Question by 
               simonJN · Oct 25, 2021 at 05:59 AM · 
                programmingtutorials  
              
 
              Lesson 4.1 - Move in direction of focal point
I am currently doing the Junior programming course. In Lesson 4.1 the ball doesn't seem to be following the direction of the camera when I rotate it. I have checked that my GameObject has the same spelling etc:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerController : MonoBehaviour { public float speed = 5.0f; private Rigidbody playerRb; private GameObject focalPoint;
 // Start is called before the first frame update
 void Start()
 {
     playerRb = GetComponent<Rigidbody>();
     focalPoint = GameObject.Find("Focal Point");
 }
 // Update is called once per frame
 void Update()
 {
     float forwardInput = Input.GetAxis("Vertical");
     playerRb.AddForce(focalPoint.transform.forward * speed * forwardInput);
 }
 
               }
 
                 
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