Question by
iemabdulahad · Feb 27 at 02:55 PM ·
collisionparticlesystemlinerenderertrailrenderer
Creating mesh behind player where it goes ( trail renderer)
Hello everyone, i am cloning this simple game . i am stuck on line renderer. I am not sure whether to use line renderer or trail render because both of them cant have any colliders on them to check for collision. I was also thinking of using particle effect with colliders enable using (distance over time). Can someone guide me with best approach and what to use for collision . Big thanks.
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