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Question by Drechslerc · Jul 23, 2016 at 12:41 PM · physicsraycastplayerloopingtunnel

Player sticking walking around inside tunnel.. Raycast HOW?

alt text

Hello Community,

I'm trying to write a C# Script to stick my player always to the ground and making him run also loopings inside a tunnel. Sadly I'm not able to make a working script for this and I'm getting frustrated. I hope someone can help me?

This is what I got so far:

 public class GravityDirection : MonoBehaviour
 {
 
     public bool grounded;
     private Vector3 posCur;
     private Quaternion rotCur;
     RaycastHit hit;
 
 
     void Update()
     {
        
        
                 Ray ray = new Ray(transform.position, -transform.up);
                 RaycastHit hit;
 
                 if (Physics.Raycast(ray, out hit, 1.5f) == true)
                 {
 
                     Debug.DrawLine(transform.position, hit.point, Color.green);
 
                     rotCur = Quaternion.FromToRotation(transform.up, hit.normal) * transform.rotation;
                     posCur = new Vector3(transform.position.x, hit.point.y, transform.position.z);
 
                     grounded = true;
 
                 }
                 else
                 {
                     grounded = false;
                 }
 
 
                 if (grounded == true)
                 {
 
                     transform.position = Vector3.Lerp(transform.position, posCur, Time.deltaTime * 5);
                     transform.rotation = Quaternion.Lerp(transform.rotation, rotCur, Time.deltaTime * 5);
                 }
             }
     }
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