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Problem with ParticleSystem Colission
I am left utterly baffled by this issue and don't know what to do. I have the following:
The tower is shooting a beam of particles, that is supposed to collide with the collider that surrounds the enemy model, and print the "I have been attacked!" that is called by the EnemyHealth script.
Instead, the particles seem to strike and bounce off of a completely invisible collider that doesn't actually exist.
I added another script to the enemy's top parent object to scan through all it's children for other colliders and there are none. The collider in the image is the only one present. I also checked every other object on the scene for colliders and there-are-none.
The colliders of the particles are as small as the particles themselves so they are not the issue either.
What on Earth is happening?
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