Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Buretto · Mar 23, 2015 at 06:06 AM · slope

How can I make my FPS character slide down a angle.

Hi I'm new to Unity and I am following this tutorial for making my character slide down a slope if it is too steep. My script does not have any errors but it just doesn't seem to be doing anything. I would appreciate if someone could tell me what to fix.

 #pragma strict
 var slideDirection : Vector3;                                   //direction of player slide
 var moveDirection : Vector3 = Vector3.zero;
 var canAngleSlide : boolean = true;
 var speedSlide : float = - 0.0;
 var moveSpeed : float = - 0.0;
 var slideControllableSpeed : float = 5.0;                       //speed at where player still has control
 var slideThreshhold : float = 0.88;                                //amount of angle for when the player slides
 var slideTag : String = "slide";                                   //the tag for when the player will slide
 @script RequireComponent (CharacterController)
 function Start () {
     
     }            
 function Update () {
 
 }
 
 function AngleSlide(){
 if (canAngleSlide)                                                                  //toggle can angle slide
     {
         slideDirection = Vector3.zero;                                                  //               
         var hitInfo : RaycastHit;                                                       //store hit information      
         
         if (Physics.Raycast(transform.position, Vector3.down, hitInfo))                 //cast a ray and find objects position and what it hit
         {
             if(hitInfo.collider.tag != slideTag)                                        //if the collider tag name is tagged with slide then exit out
             {
                 return;                                                                 //return home
                 }
                 if (hitInfo.normal.y < slideThreshhold)                                  //if our normal direction on that slope is lessthen slide threshhold
                 {
                     slideDirection = new Vector3(hitInfo.normal.x, 0, hitInfo.normal.z);//the direction for the player to slide, y is set to 0 to keep play
                 }
             }
             if (slideDirection.magnitude < slideControllableSpeed)                      //checks against slide speed, if less then allow some control
             {
                     moveDirection += slideDirection;                                    //this allows for a bit of jerky movement cleanup
             }
             else 
             {
                 moveDirection = slideDirection;                                         //force the slide to go straght down based on slide direction
             }
             if (slideDirection.magnitude > 0)                                           //if player is sliding
             {
                 moveSpeed = speedSlide;                                                 //move player down at slide speed
             }
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Problem sliding down hills (WITH VIDEO) 1 Answer

Travel up and down slopes 0 Answers

[2D] How can I fix player's slope moving problem? 0 Answers

How to rotate the Rigidbody based on the normal of the ground?? 1 Answer

Collision normal angles. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges