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Question by unity_7HEKobCFJ8ju9Q · Jul 12, 2019 at 09:54 PM · unity 5collidercollidersthird person controller

Help! How do we enable or disable Collider with a specific action?

Hi, I use the Third Person Controller package. And I want to activate or deactivate a series of colliders when my character is running. Please help.

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Answer by KloverGames · Jul 13, 2019 at 12:58 PM

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CollideScript : MonoBehaviour {

 public MeshCollider col;

 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey("w"))//You press this when the character is moving
         col.enabled = true;//Making the collider active
     else//when you are not pressing w
         col.enabled = false;//disabling the collider
 }

}

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avatar image unity_7HEKobCFJ8ju9Q · Jul 17, 2019 at 06:16 PM 0
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Hello greenklover. Hello. Will I add this code to the player or should I add it to Collider? Thank you for this answer

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Answer by ShiNoKitsune · Jul 12, 2019 at 10:04 PM

Do a Simple Array of Colliders Like This

 public bool deactive;
 public Collider[] ColliderToDeatctivate;

 void Update(){
 if(deactive)
         for(int i=0; i < ColliderToDeatctivate.Length; i++)
         {
             ColliderToDeatctivate[i].enabled = false;
         }
 }







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avatar image ShiNoKitsune · Jul 12, 2019 at 10:05 PM 0
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To Activate Just change False to True

avatar image unity_7HEKobCFJ8ju9Q · Jul 13, 2019 at 10:42 AM 0
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Hi ShiNo$$anonymous$$itsune , I mean, when my character is moving, my collider is activated, and when my character stops moving, this colloder will be disabled.

avatar image KloverGames unity_7HEKobCFJ8ju9Q · Jul 16, 2019 at 10:43 PM 0
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public Collider col;

void Update () { if(Input.Get$$anonymous$$ey("w")) { col.enabled = true; } else col.enabled = false; }

avatar image KloverGames unity_7HEKobCFJ8ju9Q · Jul 16, 2019 at 10:45 PM 0
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Hold on, I know what you need. Let me open up visual studio real quick

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