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Question by nedvdd42 · Feb 20, 2018 at 10:10 PM · movementprogramminglooplooping

Can't figure out how to make this work without it looping?

I want to close a door after x seconds, but i can't get the door to close without it being on a continuous loop? I don't understand it, but could someone show me how to make this door close after x seconds, but it will only close once? using UnityEngine; using System.Collections; public class DoorClose : MonoBehaviour { public Transform farEnd; private Vector3 startPosition; private Vector3 endPosition; private float secondsForOneLength = 2f; private bool closed = false;

 void Start()
 {
     startPosition = transform.position;
     endPosition = farEnd.position;
 }

 void Update()
 {
     if (closed == false)
     {
         CloseDoor();
         //closed = true;
         
     }
 }

 void CloseDoor()
 {
     transform.position = Vector3.Lerp(startPosition, endPosition, Mathf.SmoothStep(0f, 1f, Mathf.PingPong(Time.time / secondsForOneLength, 1f)));
 }
   

}

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avatar image Positive7 · Feb 20, 2018 at 10:21 PM 0
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     void CloseDoor()
      {
          transform.position = Vector3.Lerp(startPosition, endPosition, $$anonymous$$athf.SmoothStep(0f, 1f, $$anonymous$$athf.PingPong(Time.time / secondsForOneLength, 1f)));
     closed = true;
      }
 

?

avatar image nedvdd42 Positive7 · Feb 21, 2018 at 01:14 AM 0
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This made no difference whatsoever

avatar image Positive7 nedvdd42 · Feb 21, 2018 at 02:22 AM 0
Share

How about this :

 private void CloseDoor()
     {
         transform.position = Vector3.Lerp(startPosition, endPosition, $$anonymous$$athf.SmoothStep(0f, 1f, $$anonymous$$athf.PingPong(Time.time / secondsForOneLength, 1f)));
         if(transform.position == endPosition)closed             = true;
     }

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