Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NochUnbekannt · Jul 30, 2014 at 10:17 AM · spawnenemiesspawnpoints

Enemy spawn

Hello I have a question. I´m making a zombie game were come different numbers of zombies in waves. The number of zombies I have in an array. And I have 9 different spawnpoints were they can spawn. My question is how can I spawn a wave of zombies were each is at a different spawnpoint?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShadoX · Jul 30, 2014 at 10:18 AM 1
Share

how about keeping track of the spawn points in a list / array and just go through that and instantiate the zombies at those ?

 List<GameObject> spanws ...
 foreach(GameObject spawn in spawns) {
   //instantiate a zombie at 
 ...   spawn.transform.position
 }

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Saad_Khawaja · Jul 31, 2014 at 01:33 AM

A simple solution would be (as touched upon by ShadoX) to create Lists of points.

Create two lists, one for the original spawn points - and one for the ones that have not been given to any zombie. The code is self explanatory:

     List<Vector3> spawnPoints = new List<Vector3>();
     List<Vector3> tmpSpawnPoints = new List<Vector3>();
 
     void resetSpawnPoints()
     {
         tmpSpawnPoints.Clear();
         foreach(Vector3 v in spawnPoints)
         {
             tmpSpawnPoints.Add(v);
         }
     }
 
     Vector3 getRandomPointFromList()
     {
         if(tmpSpawnPoints.Count <= 0)
             resetSpawnPoints();
 
         int random = Random.Range(0,tmpSpawnPoints.Count);
         Vector3 tmpPosition = tmpSpawnPoints[random];
 
         tmpSpawnPoints.RemoveAt(random);
 
         return tmpPosition;
         
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

FindObjectOfType with Variable 1 Answer

how to "search" for a spawn point 0 Answers

Multiple Spawn Points for fps character 1 Answer

Problems with spawnpoints 1 Answer

Prevent object from spawning at a spawn point twice in a row? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges