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How to spawn enemies on a network?
So I want to make A wave spawner for my enemies... The enemies are zombies that kill the player if they get to close. but I want to integrate a wave spawning system. so my problem is how do you instantiate a prefab in the network, and subtract an integer in the wave spawing script to take that enemy away? (so it can tell when to start a new wave.)
to be clear I'm not asking for code I just want to know how this can happen. I just need a way to spawn the enemy on the network so it will appear to all the clients, then take it out of the game when its shot. thanks in advance!!
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