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Question by
Justa5 · Jan 28, 2019 at 09:58 AM ·
update function
Handle update execution in game manager
Hi! Some of my update scripts need to be executed in a specific order, so I wanted to create a game manager, that just calls takes care of this in its update method.
The question is now: can I configure a MonoBehaviour so that Unity know to not call this specific script‘s update? Or should I stick to remove the Update method from these scripts and implement a "MyUpdate" method that is called by the game manager?
Thanks!
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