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Question by Darmikecnho · Oct 22, 2020 at 09:16 PM · 2dparticlesystemparticle system

My particale system won't play and I do not know why.

I am trying to get my enemy to shoot every blank amount of time and from what I can tell it should be working but the particle system never goes off. All the debugs in the code go off

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EnemyIO : MonoBehaviour
 {
     [SerializeField] ParticleSystem Bullet;
 
     public Transform Ttarget;
 
     private float BulletTimer;
     private bool hasFired;
     // Start is called before the first frame update
     void Start()
     {
         hasFired = false;
         BulletTimer = 3;
         Bullet = GetComponentInChildren<ParticleSystem>();
     }
 
     // Update is called once per frame
     void Update()
     {
         gameObject.transform.rotation = Ttarget.transform.rotation;
         BulletTimer -= .01f;
         FireBullet();
         Debug.Log(BulletTimer);
     }
 
     private void FireBullet()
     {
         if (BulletTimer <= 0)
         {
             Bullet.Play();
             BulletTimer = 3;
             hasFired = true;
             Debug.Log("fired");
         }
         else if (hasFired == true && Bullet.IsAlive(false))
         {
             Debug.Log("stopped");
             Bullet.Pause();
             hasFired = false;
         }
     }
 }
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