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Question by Haobo38 · Oct 19, 2021 at 07:17 AM · inputvrevent triggeringpointeroverride

Why my pointer events keep triggering 3 times all the time???

Hello everyone i'm having a really odd problem and i really do need some help or tips . So i followed a video of VR pointer where I try to override the input as following :

  public class VRInput : BaseInput 
      {
          public Camera eventCamera = null;
          public SteamVR_Input_Sources m_TargetSource;
          public SteamVR_Action_Boolean m_ClickAction;
          public PhysicsPointer m_PhysicsPointer = null;
      
          protected override void Awake()
          {
              GetComponent<BaseInputModule>().inputOverride = this;
          }
          public override bool mousePresent
          {
              get
              {
                  return true;
              }
          }
      
          public override bool GetMouseButton(int button)
          {
              return m_ClickAction.GetState(m_TargetSource);
          }
          public override bool GetMouseButtonDown(int button)
          {
              return m_ClickAction.GetStateDown(m_TargetSource);
          }
          public override bool GetMouseButtonUp(int button)
          {
              return m_ClickAction.GetStateUp(m_TargetSource);
          }
          public override Vector2 mousePosition
          {
              get
              {
                  Vector3 screenPos = eventCamera.WorldToScreenPoint(m_PhysicsPointer.GetDotPosition());   
                  return new Vector2(screenPos.x, screenPos.y);
              }
          }
      }

and after this change of inputOverride, when I try to invoke a onpointerdown event, like :

  public void OnPointerDown(PointerEventData eventData)
      {
          Debug.Log("OnPointerdonw");
      }

after a single pointerdown action(in my case pushing a button on my htc vive controller), I'll get 3 "OnpointerDown" messages and I have no idea why I'm having that .

Any help or ideas about where it comes the problems are greatly appreciated!

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Answer by Haobo38 · Oct 19, 2021 at 10:17 AM

i just figured out the problem is from the override bool getmouseButton(int button) , since in the override , i didn't specify the value of button, it's done for all 3 button of the mouse. that's why i had 3 times of pointer donw messages all the time after one single action on the controller. If ever someone else had or will have those kind of problems i hope this post will help :)

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