Client Disconnect on Photon Server using MLAPI
For some reason, no matter what I do my client instantly disconnects from my photon server with the Debug.Log() message 'Disconnect() call gets skipped due to State Disconnecting. DisconnectedCause: DisconnectByClientLogic Parameter cause: DisconnectByClientLogic'.
I made a blank Unity project in 2021.1.22f1 and I still get this message, so I'm super confused as to why this is happening because my new project doesn't have any logic just uses MLAPI's NetworkManager to spawn a simple player prefab but I still can't connect a client only the host.
Can anyone tell me how to get this to work?
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