Where do I start? Making a cuttoff shader.
I am wanting to have a shader where the brush's Opacity has a different output depending on highs/lows.
In the video, a higher Opacity Brush will yield the result on the left and a lower on the right.
https://www.youtube.com/watch?v=9HOX0D9typ4
I know the Blend Node is needed (Obviously) but I do not know where to go from there...
Any questions/clarifications, PLEASE ask.
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