Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by TarwaterPV · Jan 26, 2018 at 01:26 AM · scripting problemnetworkingunity5photon

How do I sync health meters via Photon?

How do I sync health meters via Photon? I have the health value synced so I can observe in the inspector that each player's health is synced appropriately. However, when I try to sync the actual meters, nothing happens, the meters only change client side.

In case the hierarchy is important, I have the meter fillAmount as a child of a mask that is a child of the entire UI for that player. The script for the meter itself is on the parent object and receives messages from the player's health script (which itself is a subclass of a generic health class). I have tried using RPC calls and serialization but nothing seems to work and I am quite stumped on what to do. Here are the calls in the script:

 using UnityEngine;
 
 public class PlayerHealth_MP : Health_MP {
 
     [SerializeField] private string playerHUD;
 
     private PhotonView meter;
 
     private string dmgMask;
     public string DamageMask { get { return dmgMask; } set { dmgMask = value; } }
 
     private bool isInvincible;
     public bool IsInvincible { set { isInvincible = value; } }
 
     protected override void Start()
     {
         base.Start();
         isInvincible = false;
         meter = PlayerClass_MP.playerClass.HUDList[PlayerClass_MP.playerClass.GetPlayerNumber(PhotonNetwork.player)].GetComponent<PhotonView>();
         meter.photonView.RPC("RunMeterChange", PhotonTargets.All, currentHitPoints, maxHealth); // Sends the initial health values to the health meters.
     }
 
     protected override void OnEnable()
     {
         base.OnEnable();
         isInvincible = false;
     }
 
     public override void DamageHealth(float value)
     {
         base.DamageHealth(value);
         meter.photonView.RPC("RunMeterChange", PhotonTargets.All, currentHitPoints, maxHealth); // This only works client side, no changes can be seen on other clients.
     }
 }

In addition, the health class inherits from Photon.PunBehaviour and I have the health and meter both attached to a PhotonView. I also have the meter using OnPhotonSerializeView as well, which looks like this:

 public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
     {
         if (stream.isWriting)
         {
             if (stream != null && meter != null)
             {
                 stream.SendNext(meter.fillAmount);
                 stream.SendNext(meter.color);
             }                     
         }
         else
         {
             if (stream != null && meter != null)
             {
                 meter.fillAmount = (float)stream.ReceiveNext();
                 meter.color = (Color)stream.ReceiveNext();
             }                          
         }
     }

However, none of this works and I have no idea what to do. The meters work client side but do not work for other clients. Any assistance would be appreciated, thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

220 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Photon Network, synchronize a int over the network. 1 Answer

How to improve voice quality in Photon Voice? 1 Answer

[Photon Networking] Passing My Player scripts 'Target' object to the Uncontrolled version of My Player 1 Answer

Setting and serializing an object state visible/invisible through a random variable? 0 Answers

Why does NetworkServer.ReplacePlayerForConnection not recognize the instantiated object parameter? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges