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How to Get Procedural Materials to work on Unity Tree Creator
Hey Recently I've been messing about with procedural materials and the unity tree creator and came across an annoying discovery. I am able to apply a normal material to a branch and the material will immediately appear on the mesh.
But when I try to add a procedural material to the branch nothing appears and the materials stays the default.
Is there any way to get the procedural material to work on the tree?
Thanks!
Does your material use the Nature/Soft Occlusion Bark or Tree Creator optimized shader?
@getyour411 I'm using the Nature bark shader. Often I will drop it in as a standard shader but then gives me a warning to convert it.
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