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Question by Keergen · Dec 02, 2018 at 11:53 PM · scripting problemgraphicsprogrammingsliderpower

Slider graphic refuses to update with value

So I need an answer for this one, My slider value changes and sends to other scripts correctly but the actual in game slider doesn't move at all, just a limp red line. heres my code:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class PowerSlider : MonoBehaviour { public void OnValueChange(float value) { Debug.Log("New Value " + value); } public float Values; public Slider PowerS; private bool Continue = true; public bool Stop = false; // Use this for initialization private playerMotor PM; private void Awake() { PM = GameObject.FindObjectOfType(); } void Start () { PowerS.value = Values; PowerS.maxValue = 50f; PowerS.minValue = 1f;

 }

 // Update is called once per frame
 void Update()
 {
     
     if (Input.GetKeyDown("space"))
     {
         Stop = true;
         PM.Ustarts(Stop, Values);
     }

     if (Stop == false)
     {
         if (Continue == true)
         {
             Values = Values + 0.5f;
             if (Values == 50f) { Continue = false; };
         }
         else
         {
             Values = Values - 0.5f;
             if (Values == 1f) { Continue = true; };
         };
     }
 }

}

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Answer by Keergen · Dec 04, 2018 at 09:57 PM

OH MY GOD!!!!!! ok 48 hours later I just realized i hid the update slider in the START not the UPDATE..... I'm such an idiot XD

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