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Question by dasani2406 · Sep 01, 2017 at 09:07 PM · listserializationsavestringload

How to add a new string in a list of strings AND serialize the list everytime a new string is added to the list?

So basically I want the add a new string to a list every time my player achieve a score and be able to save it. So when the player turn the game back on, the new string is still in the list.

.

(The strings in the list is the name on levels, so every time I am adding a new string, I am adding a new level). In case you want to know what the strings does.

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Answer by dasani2406 · Sep 05, 2017 at 09:48 PM

Hey Everyone who followed this Question .... I think I got the ANSWER.....

THAT IS MY SCRIPTS.... when I want to save it ( you guys can change the condition when you want to save it).

  if (Input.GetKeyDown(KeyCode.Q) )
         {           
             if (!ScoreManager.GetInstance(). Levelnames.Contains("levels"))
             {
                 ScoreManager.GetInstance().Levelnames.Add("levels");
             }
             else
             {
                 return;
             }
             ScoreManager.GetInstance().Save();               
         }
 
         if (Input.GetKeyDown(KeyCode.E))
         {         
             if (!ScoreManager.GetInstance().Levelnames.Contains("Main Menu"))
             {
                 ScoreManager.GetInstance().Levelnames.Add("Main Menu");
             }
             else
             {
                 return;  
             }
             ScoreManager.GetInstance().Save();
         }


the Saving and loading scripts( the scripts is a dontdestroyOn because of my particular game. That is why you have ScoreManager.GetInstance. save(); in the above script, because I am calling the save method from the below script.)

  public List<string> Levelnames = new List<string>();
 
 public void Save()
     {
         BinaryFormatter BF = new BinaryFormatter();
         FileStream file = File.Create(Application.persistentDataPath + "/PlayerInfo.dat");
 
         PlayerData data = new PlayerData();
 
            data.NewLevelnames = Levelnames;
 
         BF.Serialize(file, data);
         file.Close();
     }
 
     public void load()
     {
         if (File.Exists(Application.persistentDataPath + "/PlayerInfo.dat"))
 
         {
             BinaryFormatter BF = new BinaryFormatter();
             FileStream file = File.Open(Application.persistentDataPath + "/PLayerInfo.dat", FileMode.Open);
 
             PlayerData data = (PlayerData)BF.Deserialize(file);
             file.Close();
 
                     Levelnames = data.NewLevelnames;
         }
         
     }
 }
 
 [Serializable]
 class PlayerData
 {
     public List<string> NewLevelnames = new List<string>();
 }
 



Hope it help..... Peace out.. :)

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avatar image dasani2406 · Sep 05, 2017 at 09:49 PM 0
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Also.... call the load method in void start()

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