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Question by ScottySR · Aug 06, 2021 at 12:07 PM · physics2djoints

How do I enable HingeJoint2D constraints?

Unity's manual on HingeJoint2D states the following:

"Hinge Joint 2D has three simultaneous constraints. All are optional:

-Maintain a relative linear distance between two anchor points on two Rigidbody 2D GameObjects Maintain an angular speed between two anchor points on two Rigidbody 2D GameObjects (limited with a maximum torque in Maximum Motor Force . -Maintain an angle within a specified arc."

However it doesn't have any information on how you enable these constraints. I'm mainly interested in the first one, because right now the joint can be pulled apart with enough force which is not what I want to happen.

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