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Question by rubenwinant · Mar 11, 2020 at 11:54 PM · rotation2d gameaiming2d rotationtop down shooter

2D top down shooter can only aim to the top right (mouse aim)

Hi, i'm very new to unity and i was trying to make a top-down shooter where you aim with the cursor. But wherever on the screen i aim, it only fires between the red lines.

alt text

The code i used:

 public Transform firepoint;
     public Camera cam;
     public GameObject bulletPrefab;
     public float bulletForce = 3.5f;
     float nextShot = 0f;
     float shotDelay = 1;
     Vector2 mousePos;
 
     private void Update()
     {        
         mousePos = cam.WorldToScreenPoint(Input.mousePosition);
 
         nextShot = Time.time;
 
         if (Input.GetButtonDown("Fire1"))
         {
             Shoot();
             nextShot = Time.time + nextShot;
         }
     }
 
     private void FixedUpdate()
     {
         Vector2 lookDir = mousePos - new Vector2(firepoint.position.x, firepoint.position.y);
         float angle = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg - 90f;
         firepoint.rotation = Quaternion.Euler(0f, 0f, angle);
     }
 
     void Shoot()
     {
         GameObject bullet = Instantiate(bulletPrefab, firepoint.position, firepoint.rotation);
         Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
         rb.AddForce(firepoint.up * bulletForce, ForceMode2D.Impulse);
     }

any help is very welcome

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