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Question by mirkojpn · Apr 10, 2018 at 06:04 AM · collidercollider2dcollision2d

Player jump only once

Hello everyone!

what i'm trying to do is just make my Player jump once, the code that i wrote is the following :

 public class PlayerControllerWalk : MonoBehaviour {
 
     
     public float forceSpeed;
 
     public Rigidbody2D rb2D;
 
     public float jumpForce;
 
     public float xForce;
 
     bool isGrounded;
 
     // Use this for initialization
     void Start () {
         isGrounded = true;
         rb2D = GetComponent<Rigidbody2D>();
     }
     
     void Update () {
         jump();
     }
     void FixedUpdate () {
         transform.position += Vector3.right * forceSpeed * Time.deltaTime;
 
 
 
 
     }
 
     void jump() {
         if (Input.GetMouseButtonDown (0)&& isGrounded){
             rb2D.velocity += jumpForce * Vector2.up;
             rb2D.velocity += xForce * Vector2.right;
             isGrounded = false;
           } 
     }
 
     void OnCollisionEnter2D (Collider2D cl) {
        if(cl.tag == "ground" && isGrounded == false) {
            isGrounded = true;
        }
     }
 
 
 
 
 }



but i can't jump again when hit the ground..

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avatar image Cornelis-de-Jager · Apr 10, 2018 at 06:12 AM 0
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It looks fine to me. $$anonymous$$ake sure everythign has the correct tags. Capitalisation counts.

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Answer by sean244 · Apr 10, 2018 at 06:39 AM

It's because you wrote Collider2D instead of Collision2D. Also, you wrote cl.tag instead of cl.gameObject.tag

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