Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hoeloe · Jan 13, 2015 at 07:06 PM · resolutionscaling

Resolution scaling not working correctly.

So, I've recently upgraded my project to the latest version of Unity, and done some tweaking to the in-game graphics options. Almost everything is working neatly, the only real problem occurs when you set the rendering resolution to something with a different aspect ratio from the screen, while in full screen mode. In the old version of the game, this would stretch the render window to fit the screen. I would like this behaviour to occur.

However, in the new version, it tries to letterbox it on the left and right, to match the screen. What it doesn't do is clear the buffer before doing so, so the letterbox consists of whatever happened to be on those areas of the screen last. This is extremely ugly. I can't seem to work out why it's doing this and not just scaling the screen resolution up. Can anyone help me solve this?

Here's an image demonstrating the problem. The older version stretched the central part to the full screen size. I would like that behaviour if possible.

Screen sides show uncleared buffer

renderingissue.png (415.2 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hoeloe · Jan 13, 2015 at 07:39 PM 0
Share

Added a picture to demonstrate the issue.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Hoeloe · Jan 13, 2015 at 09:10 PM

Okay, I've somewhat fixed this in that it now letterboxes in black, as it should. I fixed it by changing the Player Settings for the fullscreen mode from "Fullscreen Window" to "Capture Display" and similar. It's not the solution I was hoping for (I was trying to get it to fit to the screen regardless of the resolution), but it's at least usable now.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What is the most efficient method of adding letterbox to a 2D game? 0 Answers

Unity UI resolution problem 1 Answer

how to ensure that a fixed aspect-ration game always fits inside a dynamically scaling window 0 Answers

Editor and Device resolution mixed-up problem 0 Answers

Unity 5.xx GUI Resolution resetting on build 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges