Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by skunity3D · Feb 06, 2015 at 06:39 PM · android buildsizelimitcompressionobb

Understanding Split Binaries / OBB downloader / overcoming 50MB limit for Google Play Stores

Hello Guys,

We have made a basic 3D game with two scenes viz MainMenu and GamePlay, but this being a novice attempt, we ended up having an .APK file with 102 MB in size initially. After going through the forum and other online resources we were able to compress and reduce the size by removing unwanted resources and compressing images/audio files where ever necesssary and ended up having 78MB .APK file.

So we still were 28 MB over the 50MB limit, again after digging the forum we came accross "Split Application Binaries" but as now we are confused how to proceed.

A. Create an empty scene say "LoadingScene". This scene will have a gameobject with a script to load the MainMenu - "Application.LoadLevel(1);" 0 being LoadingScene, 1 - MainMenu, 2 - GamePlay. So now creating a Main and OBB APK out of this setup, will this be enough?

OR

B. Follow all the steps in point A, and add some kinda code to download the OBB file within the "Loading Scene".

Being completely novice we have no idea on how to proceed further, some post on the web suggests the point A is sufficient and the downloading of OBB file occurs automatically. But there are other post which put emphasis on adding code to download the OBB files via code.

Could anyone possible point out a detailed explanation or steps that should be followed while addressing APK files that exceed 50MB limit for Android, Google Play Stores.

So could anyone kindly guide us on this front?

Thanks & Regards,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Apk size does not change significantly even if texture sizes are reduced 1 Answer

Maximum scene size? 2 Answers

Limit the available stage space? 1 Answer

apk +obb issue, the first scene is messy and the rest of the scenes can't load ! 0 Answers

Unity 4096*4096 Texture Compression 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges