Using Unity FBX exporter in standalone build
I want to do real-time fbx export for procedural generated meshes in my application. I'm using this line of code to do the export:
FbxExporters.Editor.ModelExporter.ExportObject (filePath, mesh);
It works fine in the Unity Editor but when I try to build my application i get this error:
Assets/Scripts/GenerateMediaMenu.cs(61,16): error CS0234: The type or namespace name
Editor' does not exist in the namespace
FbxExporters'. Are you missing an assembly reference?
Is the fbx exporter tied to the Unity Editor or can it also be used standalone? If so, how?
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