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Question by saltyJeff · Sep 25, 2017 at 01:21 AM · androidvrandroid build

Zenfone 2 and Unity Native VR

Has anyone got the Unity native VR working with Cardboard on the Asus Zenfone 2 (ZE551ML) ? (Unity versions 5.6+ without the GoogleVr sdk installed). I have done the build-settings -> other -> vr enabled, and added cardborad, as well as run

   "VrSettings.LoadDeviceByName("cardboard");" 

in a Start() method. I also installed Google VR services but I still get an error that says

 "Unable to lookup library path for 'gvr', native render plugin support disabled." 

inside the logcat when I run my app. Afterwards, my app only renders a mono camera (no stereo VR) as if I had a non-vr build.

Any advice for getting the vr to work on the zenfone is appreciated. Thanks in advance.

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Answer by lionliam96 · Jan 04, 2018 at 04:37 AM

I`m having the exact same problem... Has anyone managed to find a solution? All issues on github related to this have been closed without any consideration whatsoever.

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Answer by nailgunacupuncture · Jan 18, 2018 at 05:39 PM

@saltyJeff ...any updates on this? The issue still seems to exist and I need to deliver a cardboard application for the Zenphone 2 one way or another.

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