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Question by sauravdhanola · Oct 08, 2019 at 05:09 PM · rigidbody2d2d-physicsplayer movementrigidbody.velocityrigidbody.moveposition

which is best method for 2d player movement

there are ways like :

 transform.position += mov * Time.fixedDeltaTime * speed;
 rb.velocity = mov * speed * Time.fixedFeltaTime;
 rb.moveposition = rb.position + mov * speed * Time.fixedDeltaTime;

but which is best and realistic method to use ?

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avatar image tormentoarmagedoom · Oct 08, 2019 at 07:20 PM 0
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man, i re-edited your post.... Read the FAQ, learn to write scripts in the posts so everybody can read them...

avatar image tormentoarmagedoom · Oct 08, 2019 at 07:22 PM 0
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Your question in ambiguous... depend on what you want to get...

Why not make some test and try them. You can always change it.

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